# Variable Geometry Turbocharger 7

This program has been disqualified.

 Author dllu Submission date 2011-05-23 07:25:13.927899 Rating 4967 Matches played 153 Win rate 49.67

## Source code:

import random
import math

lastmatch=0
lastmatch3=0

limit = 30

if not input:
urmoves=""
mymoves=""
predictor1=random.choice(['R','P','S'])
predictor2=random.choice(['R','P','S'])
predictor3=random.choice(['R','P','S'])
predictor4=random.choice(['R','P','S'])
predictor5=random.choice(['R','P','S'])
predictor6=random.choice(['R','P','S'])
blloutput=bloutput=output=random.choice(['R','P','S'])
predictor1score=1.1
predictor2score=0.1
predictor3score=0.7
predictor4score=0.4
predictor5score=0.4
predictor6score=0.4
matchHistory=""
else:
if input==oldpredictor1:
predictor1score+=0.1
elif input=={'R':'S', 'P':'R', 'S':'P'}[oldpredictor1]:
predictor1score-=0.1
if input==oldpredictor2:
predictor2score+=0.1
elif input=={'R':'S', 'P':'R', 'S':'P'}[oldpredictor2]:
predictor2score-=0.1
if input==oldpredictor3:
predictor3score+=0.1
elif input=={'R':'S', 'P':'R', 'S':'P'}[oldpredictor3]:
predictor3score-=0.1
if input==oldpredictor4:
predictor4score+=0.1
elif input=={'R':'S', 'P':'R', 'S':'P'}[oldpredictor4]:
predictor4score-=0.1
if input==oldpredictor5:
predictor5score+=0.1
elif input=={'R':'S', 'P':'R', 'S':'P'}[oldpredictor5]:
predictor5score-=0.1
if input==oldpredictor6:
predictor6score+=0.1
elif input=={'R':'S', 'P':'R', 'S':'P'}[oldpredictor6]:
predictor6score-=0.1

predictor1score*=0.9
predictor2score*=0.9
predictor3score*=0.9
predictor4score*=0.9
predictor5score*=0.9
predictor6score*=0.9

predictor4score=10000

#Predictor 1: assume that if I play the same sequence of moves, the opponent will reply the same
predictor1 = random.choice(['R','P','S'])
heatR = heatP = heatS = 0
urmoves+=input
for i in range(len(urmoves)-1,limit+1,-1):
match=0
j=1
while j<=i and mymoves[i-j]==mymoves[len(urmoves)-j]:
match+=1
if match>lastmatch:
lastmatch=match
energy=math.pow(j, math.log(j)+1)*(2*len(urmoves)-2-i)
heatR+={'R':energy,'P':-energy,'S':0}[urmoves[i]]
heatP+={'R':0,'P':energy,'S':-energy}[urmoves[i]]
heatS+={'R':-energy,'P':0,'S':energy}[urmoves[i]]
if match>limit:
break
j+=1
if match>limit:
break

if heatR>heatP and heatR>heatS:
predictor1 = 'R'
elif heatP > heatS:
predictor1 = 'P'
else:
predictor1 = 'S'

#Predictor 2: assume that the opponent plays like Probably not very strong 3.1
blloutput = bloutput
bloutput = input
if loutput == {'R':'P','P':'S','S':'R'}[blloutput]:
predictor2 = {'R':'R','P':'P','S':'S'}[bloutput]
elif loutput == {'R':'S','P':'R','S':'P'}[blloutput]:
predictor2 = {'R':'P','P':'S','S':'R'}[bloutput]
elif loutput == {'R':'R','P':'P','S':'S'}[blloutput]:
predictor2 = {'R':'S','P':'R','S':'P'}[bloutput]

predictor2 = {'P':'R', 'S':'P', 'R':'S'}[predictor2]

#Predictor 3: assume that if the opponent plays the same sequence of moves, he will continue the same
predictor3 = random.choice(['R','P','S'])
heatR = heatP = heatS = 0
for i in range(len(urmoves)-1,limit+1,-1):
match3=0
j=1
while j<=i and urmoves[i-j]==urmoves[len(urmoves)-j]:
match3+=1
if match3>lastmatch3:
lastmatch3=match3
energy=math.pow(j, math.log(j)+1)*(2*len(urmoves)-2-i)
heatR+={'R':energy,'P':-energy,'S':0}[urmoves[i]]
heatP+={'R':0,'P':energy,'S':-energy}[urmoves[i]]
heatS+={'R':-energy,'P':0,'S':energy}[urmoves[i]]
if match>limit:
break
j+=1
if match3>limit:
break

if heatR>heatP and heatR>heatS:
predictor3 = 'R'
elif heatP > heatS:
predictor3 = 'P'
else:
predictor3 = 'S'

#Predictor 4: assume that the opponent plays like a Boltzmann Compressor
matchHistory+=loutput
bcindex = 0
bclimit = 50
bcheatR = bcheatP = bcheatS = 0
while bcindex < len(matchHistory)-2:
bcindex2=bcindex
bcindex3=len(matchHistory)-2
bclength = 0
while bcindex2 >=0:
if matchHistory[bcindex2]!=matchHistory[bcindex3] or matchHistory[bcindex2+1]!=matchHistory[bcindex3+1]:
break
bcindex2-=2
bcindex3-=2
bclength+=1
if bclength>bclimit:
break
bcpredict=matchHistory[bcindex+3]
bcenergy = math.pow(bclength+1,math.log(bclength+1)+1)
bcheatR+={'R':0,'P':-bcenergy,'S':bcenergy}[bcpredict]
bcheatP+={'R':bcenergy,'P':0,'S':-bcenergy}[bcpredict]
bcheatS+={'R':-bcenergy,'P':bcenergy,'S':0}[bcpredict]
bcindex+=2
if bcheatR>bcheatP and bcheatR>bcheatS:
predictor4 = 'R'
elif bcheatP>bcheatS:
predictor4 = 'P'
else:
predictor4 = 'S'

#Predictor 5: assume that the opponent tries to beat Predictor 1
predictor5={'R':'P', 'P':'S', 'S':'R'}[predictor1]

#Predictor 6: assume that the opponent tries to beat Predictor 3
predictor6={'R':'P', 'P':'S', 'S':'R'}[predictor3]

#compare predictors
if predictor1score>predictor2score and predictor1score>predictor3score and predictor1score>predictor4score and predictor1score>predictor5score and predictor1score>predictor6score:
output = predictor1
elif predictor2score>predictor3score and predictor2score>predictor4score and predictor2score>predictor5score and predictor2score>predictor6score:
output = predictor2
elif predictor3score>predictor4score and predictor3score>predictor5score and predictor3score>predictor6score:
output = predictor3
elif predictor4score>predictor5score and predictor4score>predictor6score:
output = predictor4
elif predictor5score>predictor6score:
output = predictor5
else:
output = predictor6

output = {'R':'P','P':'S','S':'R'}[output] #attempt to win
#output = {'R':'S','P':'R','S':'P'}[output] #attempt to lose

if predictor1score<0 and predictor2score<0 and predictor3score<0 and predictor4score<0 and predictor5score<0 and predictor6score<0:
output=random.choice(['R','P','S'])

mymoves+=output
oldpredictor1=predictor1
oldpredictor2=predictor2
oldpredictor3=predictor3
oldpredictor4=predictor4
oldpredictor5=predictor5
oldpredictor6=predictor6
loutput=output
matchHistory+=predictor4