This program has been disqualified.
Author | Barlow |
Submission date | 2013-12-06 19:14:31.067949 |
Rating | 5000 |
Matches played | 0 |
Win rate | 0 |
'''
Barlow Q Odin
written 12/5/2013
change genetic to use only standard symbols rather than strategies
'''
import random
import operator
def new_mutant():
ranked = sorted(xmen, key=lambda recruit: recruit[1])
best = ranked[len(ranked)-1]
second = ranked[len(ranked)-2]
new_genes = ""
for gene_num in range(num_genes):
if best[0][gene_num] == '0' and second[0][gene_num] == '0':
new_genes += random.choice(choices)
elif best[0][gene_num] == '0':
new_genes += second[0][gene_num]
elif second[0][gene_num] == '0':
new_genes += best[0][gene_num]
else:
new_genes += random.choice([best[0][gene_num], second[0][gene_num]])
new_mutant = [new_genes, 0, 0] #new mutant with inherited genes, zero mutant power, and age of zero
xmen.append(new_mutant)
def apocalypse():
for baggage in xmen:
if baggage[2] >= num_genes-1 or baggage[1] < -5: #mutant is too old or has lost too much power
xmen.remove(baggage)
new_mutant()
def most_chosen():
max = 0
most = ''
for choice in frequency:
if frequency[choice] > max:
most = choice
max = frequency[choice]
return most
if not input:
#setup stage
wins = 0
total_games = 0
beats = {'P': 'S', 'S': 'R', 'R':'P'}
choices = ['P', 'S', 'R']
frequency = {'P': 0, 'S': 0, 'R': 0}
size_of_xmen = 30
num_genes = 30
xmen = []
for i in range(size_of_xmen): #create a new set of xmen, hopefully no one like Choir
genes = ""
mutation_level = 0 #mutation level is the mutant's current strength
life = 0 #how long has the mutant been alive? hard to tell with Wolverine...
for j in range(num_genes+8): #create a genome for this mutant randomly of specified length
genes += random.choice(choices)
mutant = [genes, 0, 0]
xmen.append(list(mutant)) #give the mutant a uniform and add them to the roster of the xmen
output = random.choice(['R','P','S'])
frequency[output] += 1
total_games += 1
elif total_games <= 3: #random choice at beginning
output = random.choice(['R','P','S'])
frequency[output] += 1
total_games += 1
if beats[input] == output: #won
won = True
wins += 1
else:
if beats[input] == output: #won
won = True
wins += 1
else: #tie/loss
if output == input:
tied = True
else:
tied = False
won = False
apocalypse()
for hero in xmen: #cycle through mutants
age = hero[2]
mutant_power = hero[0][age] #mutant power = current strat choice
if beats[input] == mutant_power: #if mutant power would have won, add to their mutation level
hero[1] += 1
elif beats[mutant_power] == input: #if mutant power would have lost, subtract from the mutation level
hero[1] -= 2
s = list(hero[0])
s[age] = '0' #strip the gene from the genome for later replacement if it reproduces
hero[0] = ''.join(s)
else:
hero[1] += .5 #mild increase of mutant power for a tie, but can keep gene
hero[2] += 1 #age mutant by 1
apocalypse()
rogue = max(xmen, key=operator.itemgetter(1)) #rogue takes on the powers of the best mutant
rogue_age = rogue[2]
chosen_power = rogue[0][rogue_age] #strategy gene at this mutant's age
if chosen_power == most_chosen():
output = beats[chosen_power]
else:
output = chosen_power
frequency[output] += 1